I am working on a presentation for my math game. To help convey the idea of the virtual world, I created an animated clip in XtraNormal. This clip shows an interaction that would occur in the beginning of the game. The female character represents the player. This character is customizable so the player can make the character take on any ethnicity, gender, etc. I’m not thrilled with the characters and their voices, but I thought this would make the game idea more “real”.
After this animation, the player will complete an interest survey. The survey will drive some of the choices of activities within the game. After completing the survey, the player will go through a sampling of activities. To the player, it will feel like an introduction to the functionality in the game, but the activities will actually access the player’s basic number sense skills.
1.4 Learner Characteristics Research has shown that students are more engaged and have greater investment in a game when they have some level of control. One study even found that students reached a greater level of learning when they could choose a helper character that looked and acted more like themselves. A computer game with some level of individual customization and/or the ability to respond to students’ preferences is more likely to engage students and keep them motivated to learn.